Spark

"Some mistake evocation as easy. They believe that spectacular feats belie a shallow foundation. Where others channel the world's bountiful anima into small, specific, and wasteful subtleties, we treat it with the respect it deserves--as magic in its purest form. Evocation is simple. But never mistake it for easy, unless you wish to find yourself on the business end of a staff." -- Grand Conflux Claire Irving, Congress of Magi

You tear an unstable mote of raw anima from the aether and hurl it at a point within range, where it detonates with explosive force. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. On a failed save, a creature takes 1d12 force damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, choose one of the following options for each slot level above 1st:
 * The spell's damage increases by 1d12.
 * The spell's range increases by 30 feet.
 * The radius of the spell's sphere increases by 10 feet.