Dana Applewhite

Dana Applewhite is a half-elf female college of valor bard, the current president of the Adventurer's Guild's, and former member of Team 11. In her youth, she was also the house musician and barmaid for The Broken Spoke inn and tavern, located in Sugarland.

Appearance
Dana is a youthful 17 year-old girl with auburn hair and grey eyes. She wears a crown braid held by a feather hairclip, letting her waist-length hair flow freely. As her barmaid uniform, she wears a white shirt with a pink ascot, as well as a red tartan skirt and long heeled thigh-high boots. When out on adventures, she dons her father's old army green adventurer’s coat and a leather harnesses.

Background
Dana Applewhite is the oldest daughter of Case and Erina (née Denholm) Applewhite, owners of the Broken Spoke inn and tavern. She spends her days as a barmaid at the Spoke, cleaning tables, taking orders, and helping her parents as much as possible. Dana also often serves as the Spoke’s entertainment, performing songs with the multitude of instruments she’s taught herself to play, as well as with her beautiful singing voice. As the oldest of the three Applewhite children, Dana is heavily expected to inherit the Broken Spoke when her parents eventually retire.

While Dana is loyal to her loving parents, she longs to see the world and become an adventurer. Many of the songs she writes tell of heroes and legends that she’s read about in books she’s received from Balthasar Marlowe. Her mother, Erina, is outspokenly opposed to Dana's free-spirited tendencies. After losing her sister Sophia Denholm (Dana's aunt) to a guild mission, Erina is vehemently opposed to having her family having anything to do with the Adventurer's Guild. Her father, Case, was also an adventurer before he bought the Spoke.

Years of begging to her father eventually resulted in him teaching her swordplay, which she practices early in the morning before she begins work. After meeting Siebold Wilfong at the age of 10, she eventually learned how to infuse her songs with anima, allowing her to cast spells of her own.

Plot
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