Siebold's Prismatic Step

"My first thunder step was awful--instead of a blast where I left, I made a blast where I went! For a long time, I felt like a failure when it came to magic. But throughout history, from Bigby to Tenser, all spells began as mistakes. So never stop making them. Because if you change the surface energy here and tweak the path integral there, you could end up with something really beautiful." -- Siebold Wilfong You teleport yourself to an unoccupied space you can see within range. When you reappear, displaced energy shatters into a burst of petal-like fragments, where each fragment is a different color. Each creature within 10 feet of the space you enter must make a Dexterity saving throw. For each target, roll a d8 to determine which color shard affects it.

1. Red. The target takes 6d6 fire damage on a failed save, or half as much damage on a successful one.

2. Orange. The target takes 6d6 acid damage on a failed save, or half as much damage on a successful one.

3. Yellow. The target takes 6d6 lightning damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 6d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 6d6 cold damage on a failed save, or half as much damage on a successful one.

6. Indigo. On a failed save, the target is restrained. It must then make a Constitution saving throw at the end of each of its turns. On a success, the spell ends.

7. Violet. On a failed save, the target is blinded. It must then make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

8. Special. The target is struck by two fragments. Roll twice more, rerolling any 8.